![]() All textures must be included and have the same resolution and format. Provide all 56 individual textures with a mod or loose files to generate a texture array at runtime.The asset must include all textures of a classic archive and be named after it (i.e. Provider a Texture2DArray asset created with Daggerfall Tools > Texture Array Creator or third party tools.There are two ways to provide terrain textures: The terrain shader supports albedo, normal and metallicgloss maps for terrain. Provide a text file named archive_record-0.xml as shown in the example below. ![]() Xml files can also be used to edit Metallic and Smoothness parameters from loose files. They must be named archive_record-frame.png for albedo and archive_record-frame_MapTag.png for others (for example 009_1-0_Normal.png) where MapTag is one of the following: mat, where archive is the index of the original TEXTURE file (TEXTURE.XXX), for example 009_1-0.mat.Īlternatively, individual textures can be imported as loose files from StreamingAssets/Textures. ![]() Unity Materials can be bundled directly inside a mod.
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